3Ds max basics for modeling video game assets: Model, rig and animate characters for export to unity or other game engines (Record no. 11430)

MARC details
000 -LEADER
fixed length control field 00505nam a22001697a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250425111641.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220505b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780367707804
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.693
Item number C897T V2
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Culbertson, Bill
245 ## - TITLE STATEMENT
Title 3Ds max basics for modeling video game assets: Model, rig and animate characters for export to unity or other game engines
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Boca Raton:
Name of publisher, distributor, etc CRC Press,
Date of publication, distribution, etc 2021
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 468 p.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Design
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
    Dewey Decimal Classification     University Library, DLCSUPVA, Rohtak University Library, DLCSUPVA, Rohtak 05/05/2022   DN 006.693 C897T V2 23918 07/12/2024 05/05/2022 Books